Biome Key Art

Splitgate 2 - Glacier

Back in 2023 I joined 1047 without knowing what was to come: 4 Biomes from Concept to a shipped Video Game within 1.5 years. Looking back I still can't believe we pulled it off to this degree with such a new team! Here's a collection of some concepts that I did for the Glacier Biome.

Art Director: Bryan Koszoru / Vincenzo Spina.

Concept Lead: Bruno Wall.

Environment Team: Michael Delceg, Michael Cox, Yhize Wu, Eiko Qu, Tyler Thomas, Guillaume Hecht, Christian Tammekand, Thomas Cherry, Federico Brunetti, Samuele Budai, James Guard, James Marcus, Kaj de Jong, Taber Noble, Kevin Dalziel, Luke Dickson, Sam Malone, Rory Young, Ryan Maxwell, Tim Diaz, Lewis Walden, Efrem Pivetti, Adrian Alanis, Brandon Lewis, Dominic Gadoury, Ian Vicknair, Simon Argentov, Aliaksandr Bandaryk.

Biome Key Art

Biome Key Art

Initial Biome Sketches

Initial Biome Sketches

1047_Hangman_2D_Biomes_Glacier_Cave_01_BZ.jpg
Early Glacier lookdev work.

Early Glacier lookdev work.

Early glacier comp sketches

Early glacier comp sketches

Early glacier comp sketches

Early glacier comp sketches

Beautycorner in-game overpaint mid production.

Beautycorner in-game overpaint mid production.

Skybox in-game overpaint mid production.

Skybox in-game overpaint mid production.

Vista + Map border concept, building concept by: Vytautas Vizbaras

Vista + Map border concept, building concept by: Vytautas Vizbaras

Final in-game Biome

Final in-game Biome